- IBM has won a patent for a system that builds trust between AR game players and real-world locations
- This system will keep a record of real-life locations and alert players when they are approaching restricted locations
IBM is continuing its run of scoring blockchain-based patents as it has received a patent form the U.S. Patent and Trademark Office (USPTO) for the gaming industry. The new programme aims to enable Augmented Reality players to avoid walking in on undesired locations in the process of playing their games.
The patent makes reference to a potential program that will enable interaction between a mobile device that runs an AR program and a local database. This database will allow boundaries to be set between spaces safe for AR game interactions and real-world objects that are not to be interacted with.
The blockchain program will maintain an ever-expanding record of these that will enjoy protection from hacking and alteration.
How it works
When a game is being played on the device in question, the local database will continuously send signals to the mobile device about when a particular location is restricted and should be avoided. The system will also apparently be able to display certain objects that are undesirable within the game itself.
The patent speaks on the nature of AR games, stating that they rely on overlaying of images that are fed to the user, including characters and locations. This new system, they claim, will create a sense of trust between real-world locations and location-based AR games.
An Open market
While this might be seen as a niche market, there is actually a very viable market for this.
The interaction of games and the real world has always been an interesting topic. When games like Pokemon Go were popular, the unplanned interactions with the real world were famously documented, including an incident of players discovering a dead body.
The AR market also has great potential as players often struggle with unwanted real-life interactions such as bumping into objects or entering unfamiliar rooms.
This program will help give a sense of assurance to the players and should it be successful, could revolutionize how AR games are played all over the world, making them safer and more enjoyable as a whole.