YOM, a cloud gaming network utilizing decentralized infrastructure, has partnered with io.net, the self-styled “internet of GPUs” that provides distributed compute. The arrangement connects two DePIN leaders in their respective fields and gives YOM an opportunity to scale its rapidly expanding gaming business.
By gaining access to io.net’s virtually unlimited bank of GPUs, YOM will have the infrastructure it needs to deliver optimal gaming experiences to players, whatever their location in the world. This will not only enhance playing experience, but bolster YOM’s reputation in the industry while making the case for cloud gaming being hosted on decentralized infrastructure.
Making Cloud Gaming Work Like Clockwork
The challenge when operating any business on web3 rails is ensuring that it scales and isn’t impaired by resource costs. This holds true whether the business is AI, data storage, or gaming. In the case of the latter, however, the effects of sub-par infra become immediately apparent to end users who suffer from lag and degradation of service.
YOM has already made great strides in refining its infrastructure to overcome the traditional disadvantages to decentralized networks while capturing all of the upside – such as being able to allocate resources close to the source. For example, with io.net’s distributed GPUs on standby, YOM will be able to ensure that nodes seeing serious traffic can be supported, preventing network overloads. This is the sort of use case that io.net was designed for.
From AI to Cloud Gaming
Much of io.net’s business has come from AI, particularly decentralized projects working on things like generative AI and LLM training data. This is computationally intensive work that can prove prohibitively expensive using centralized services. io.net aims to be both cheaper and more efficient, giving startups the compute they need to scale their business as it grows. But it’s not just the burgeoning AI industry that can benefit from GPUs on demand as the YOM partnership demonstrates.
There are in fact many similarities between io.net and YOM. Both use DePIN to provide resources cheaper than centralized models and both utilize idle compute from GPU owners – many of whom are gamers. YOM’s service is ideal for gaming studios and publishers wanting to create immersive video games, host live streams, and VR experiences that aren’t impacted by content lagging.
Given the strong crossover between the two partners, both in terms of business model and GPU suppliers, their collaboration makes a lot of sense. “Working with io.net allows us to significantly expand our global reach while maintaining the same high-quality gaming experience users have come to expect,” explains YOM CEO Andrew Pringle. “With the gaming market recognized as the biggest consumer entertainment sector by usage and revenue, the ability to quickly match GPU demand in various regions is vital to ensuring optimal UX.”
What’s good for YOM, in other words, is good for io.net and for gamers globally.