Non-Playable Coin ($NPC), a meme coin project, has announced an exclusive development. As per Non-Playable Coin, it is introducing the Launchly project to redefine the monetization of internet culture, viral moments, and media along with their transformation into blockchain-driven assets. The platform disclosed this development on its official social media account.
Non-Playable Coin Unveils Launchly to Enhance Media Monetization in Blockchain Sector
Non-Playable Coin asserted that the release of Launchly will revolutionize the internet culture, media, as well as viral moments’ monetization. It will also advance their conversion into assets leveraging blockchain technology. Launchly reportedly operates as a standalone application that the Non-Playable Community has developed. It increases the accessibility of the Mediacoin creation for all. Mediacoins work as blockchain-based tokens denoting exclusive media or cultural phenomena.
Launchly permits creators to deploy their tokens associated with viral moments, memes, music, and so on with convenience. The platform offers diverse tools to simplify the procedure, ranging between standard deployment options and cutting-edge AI-powered solutions. This flexibility focuses on fulfilling the diverse user range including novice and seasoned developers.
The project is reportedly scheduled to be released on the top blockchain networks such as BNB Chain, Base, and Ethereum. NPC leverages the strengths of the respective ecosystems to offer a scalable and seamless experience for consumers.
Launchly Enables Entities and Individuals to Develop Mediacoins
According to Non-Playable Coin, at the launch of Launchly, no unique airdrop or token will be linked to it. Hence, the $NPC coin is the sole existing token, reflecting the platform’s endeavor to sustain the original tokenomics. Launchly places NPC as a chief innovator within the Web3 sector. It permits institutions and individuals to conveniently develop and disseminate Mediacoins. Thus, the project can potentially revolutionize the monetization and consumption of media.